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PAK Worlds motion plan (v10)

Written from blueprint v10, section 22, on 2026-10-01. Your answers of 2026-10-01 are worked in: yes to all 12 of my suggestions, with three notes, and two more fixes. Step 2, the look of every place, is approved at 147 credits, one try each. Every earlier scene picture, room and video is retired, and so are the guardian, the old motion plan and the free scroll preview.

The idea in one line: a slow, beautiful, cinematic 3D journey. A glowing figure floats down from space, through the sky and five breathtaking worlds, and the visitor scrolls him along like a movie. When he lands, each world comes alive around him and the visitor can look all around.

What stays the same: the five worlds and their order (Lookup ice, Grading forest, Population desert, Support glowing cave, Locations volcano), every page and its words, the glass panels, the Lookup flight to the slab, Pause motion, the Play button (Movie mode), reduce-motion stills, his approved look (pak-guide), the ring design 4d for every gate, and every rule about money, quality, smoothness and accessibility. Removed for good: the guardian, the slab on Home, and every older room and picture made for them.

In numbers: 18 shots. 15 follow the scroll (2 minutes 32 seconds at a relaxed pace, about 76 screens of scrolling), 2 are loops that play by themselves, and the Lookup flight plays after Go. With time to look around in each world, the whole journey takes about 3 minutes or more.

1. My audit of section 22, and your answers

You asked me to check section 22 for anything that contradicts itself or cannot be done, and to ask instead of guessing. I found 12 things that needed your answer and 12 things you should know. You answered on 2026-10-01: yes to all my suggestions, with the notes shown below, and two more fixes. Everything in this plan and in the prompt pack follows your answers.

Question 1: The camera numbers do not fit together

What I found: Section 22 says the camera is about 2 body-lengths behind him and 1 above, looking down 20 degrees with a 28 mm lens, and that he is a third of the screen tall with his feet at 85%. Simple geometry says both cannot be true: from 2 behind and 1 above he would fill about half the screen and his feet would be cut off. The same happens in a room: from 2.5 behind with a 28 mm lens he would again be half the screen tall.

What I suggested: His size and spot on the screen win (35% on computers, 33% on phones, centered, feet at 85%), in the moves and in the rooms. The camera then sits about 3 body-lengths behind and 1 above while he floats down, and about 2 behind and 1.5 above when it looks down 35 degrees over a gate. In a room it stays 2.5 behind, as you wrote, but the view is wider there (about 57 degrees from top to bottom, like a 19 mm lens), so the view opens a little during the last 2 seconds of every landing. The room picture is taken from eye level (your room recipe), and from there the view that keeps him in the same spot looks down about 5 degrees, not 10; that also keeps the upper half of the screen free for the glass panels. (Looking down 10 degrees would need a room picture taken from about 2.7 meters up.)

Your answer (2026-10-01): Yes.

Question 2: Two beats are faster than your slow-motion rule

What I found: Shot B: about 5 body-lengths between second 1.5 and the landing means 0.7 to 0.8 a second on the way down (your rule: about half, never more than one). Shot A in a world: he turns, lifts and glides “a few steps” until he is over the gate, which is about 3 body-lengths, and section 22 gives it 2 seconds. That is 1.5 body-lengths a second, and with a gentle start it cannot be done under one.

What I suggested: Recommended: shot A stays 10 seconds and costs nothing more, but its first two beats change length: 0 to 4.5 seconds for the turn, the lift and the glide (about 0.8 body-lengths a second at most), then 4.5 to 6 seconds for sinking to the gate. From second 6 on it is exactly as you wrote it. Shot B stays as it is, at about 0.7. The other way: for a glide at about half a body-length a second, shot A needs 12 seconds, which is 12 credits more per shot: 60 for the five wide shots and 60 more for the tall ones.

Your answer (2026-10-01): Yes: shot A stays 10 seconds, with 4.5 seconds for the glide.

Question 3: The gate overhead would come out bent in a 360 picture

What I found: The gate he came through floats 5 body-lengths above his spot, which is almost straight overhead in the room picture. That is exactly where AI 360 pictures go wrong: things there come out stretched, bent or pinched.

What I suggested: Recommended: the room picture shows only the gate in the floor. The gate overhead is added by code from the approved ring 4d, so it is always round, always the same, and can glow. It also covers the pinched spot in the ceiling. The other way: follow the recipe as written, with both gates in the picture, and see how the ice room comes out.

Your answer (2026-10-01): Yes, draw the gate overhead by code. But it must look real and identical to the gate he comes out of in the landing shot (same look, place, size and glow), and Q1 must confirm the match.

How I will do it: The gate overhead is one object made from the approved ring 4d, and the same object is used everywhere: in the live room, and in Q1’s check. In shot B the gate is described in the ring’s own words (dark weathered stone, thin gold lines, about 7 meters across, about 9 meters above his spot, glowing in the same soft color) and named with the pak-ring Element. Q1 then compares every frame of shot B that shows the gate with the room’s gate, for look, place, size and glow; a shot whose gate does not match is not used.

Question 4: The size of a gate is not given

What I found: Section 22 does not say how big a gate is. As he sinks in, the camera follows about 2 body-lengths behind him, and from second 8.5 the gate’s light has to fill the whole screen. For that the opening must be about 4 body-lengths across; with a smaller gate, the floor around it would stay in the picture.

What I suggested: Every gate is about 4 body-lengths across (about 7 meters): a big stone ring in a big open place. Its near edge is one body-length (two or three steps) in front of his spot, so its middle is about 3 body-lengths away. On the screen the stone rim slides out past the edges as he sinks in (that is the rim passing around the camera), and then only the gate’s light is left.

Your answer (2026-10-01): Yes.

Question 5: A fast scroll and your slow-motion rule cannot both win

What I found: Section 22 says he never moves faster than one body-length a second, that scrolling faster plays the shot faster, and that stopping freezes it. When a visitor scrolls fast, these three cannot all be true.

What I suggested: Recommended: his speed wins. The picture never plays faster than the speed at which he reaches one body-length a second (about twice the relaxed pace). If a visitor scrolls faster than that, the picture follows smoothly and comes to rest after they stop: at once for a normal scroll, a few seconds later after a long, fast flick. So “stopping freezes it” is then not always true at once. The page scroll itself is never slowed or locked. The other way: the scroll wins, exactly as your scroll rule says, and a quick flick makes him race.

Your answer (2026-10-01): Yes: his speed wins.

Question 6: The Lookup flight cannot follow the scroll

What I found: Section 22 says only the two loops play by themselves. But shot 18 starts when the visitor presses Go, so there is no scrolling to follow. And the ice room cannot turn into the galaxy without a cut.

What I suggested: Shot 18 plays by itself for 6 seconds, with a Skip button always showing and no flight for reduce motion. It starts with a short soft gold light, like a gate, so there is no cut.

Your answer (2026-10-01): Yes.

Question 7: Space and the five gates: wide pictures, not 360 rooms

What I found: Step 2 can be read two ways. Nobody looks around in space or at the five gates (shot 1 has a still camera, shot 5 is a loop).

What I suggested: Space and the five gates are normal wide 4K pictures, taken from the camera of their shot. Only the five worlds are 360 rooms sharpened to 8K. (As 360 rooms too, step 2 would cost 6 credits more.)

Your answer (2026-10-01): Yes.

Question 8: His six pieces: F5 is no longer needed

What I found: Section 22 asks for F1 to F6 but does not say what they are for now that he is inside every shot. F1, F2, F3 and F6 are for the rooms (standing, head left, head right, looking up). F4 (floating) and F6 are also needed to put him into the start and end pictures. F5 (landing) is not used anywhere: he lands inside shot B.

What I suggested: Recommended: make five pieces and skip F5, which saves 11 credits. Say if you want all six anyway.

Your answer (2026-10-01): Yes, skip F5.

Question 9: Two small changes to the words of the room recipe

What I found: The room recipe does not say that the left and right edges of the picture must join. A full-circle picture needs that: without it a seam can show behind the visitor. The older prompt had these words. Also, [STYLE] says “a wide 16-24mm lens at eye level”, which asks the tool for a normal photo, not a full circle.

What I suggested: Recommended: add “with seamless left and right edges” after “360-degree panorama”, and leave the lens sentence out of [STYLE] in the five room prompts. Everything else in your recipe stays word for word.

Your answer (2026-10-01): Yes.

Question 10: The shot recipe forbids things that some shots need

What I found: The shot recipe ends with “no fades”, “do not change … the colors or the layout” and “no other people or creatures”. But shots 6 to 17 begin or end in the soft light that fills the screen, which is a kind of fade and changes every color; shot 3 turns white-blue inside the cloud; and fireflies or glowing butterflies pass him in shots 10, 13 and 14 (your own words).

What I suggested: Recommended: the recipe stays word for word in every shot, and one short sentence is added after it only where it is needed: “The soft light named above is the only fade and the only change of color.” in shots 6 to 17 (the cloud’s white in shot 3), and “The fireflies named above are the only creatures.” in shot 10 (the butterflies in shots 13 and 14).

Your answer (2026-10-01): Yes.

Question 11: On an upright phone, a 4K room is much softer than the shot that lands in it

What I found: A room picture is spread around the whole circle, so only a slice of it is on the screen. On a computer an 8K room shows about 1,900 pixels across the screen, next to a 4K shot at 3,840: most people will not see that. On an upright phone the slice is much narrower: a 4K room shows only about 320 pixels across, and an 8K room about 640, next to a tall shot about 1,080 across. Section 22 gives phones the 4K room.

What I suggested: Recommended: phones that can hold it get the 8K room too. It is twice as sharp and costs no credits, because the 8K picture is made anyway. The proof (step 3) shows the ice room on your iPhone. If it still looks soft there, I come back with the price of a sharper room picture (about 16K) before step 4.

Your answer (2026-10-01): Yes.

Question 12: DCR-20 does not exist

What I found: You asked for DCR-21. The last record in the repo is DCR-19 (blueprint v7). Versions 8 and 9 never reached the repo.

What I suggested: v10 is recorded as DCR-21, and the number 20 is left free. Tell me if DCR-20 was something I should write down.

Your answer (2026-10-01): DCR-20 was meant for v9, which was replaced by v10 before it was recorded. Leave the number unused.

Your two more fixes

Fix 1: Room shape: exactly 2:1, never stretched

You said: A 360 room must be exactly 2:1 (twice as wide as it is tall), not 21:9. Make the room pictures truly 2:1. If GPT Image 2 can’t, make them as close as possible and extend the top and bottom properly so the floor and ceiling join correctly. Never stretch the picture. Check every room in the 360 viewer for straight horizons, joined edges and no bent ceiling or floor before showing me.

How I will do it: GPT Image 2 offers no 2:1 shape (it offers 16:9 and 21:9). Each room is made at 21:9 in true 4K and sharpened to 8K. Then code completes it into an exactly 2:1 picture (7,680 × 3,840): it puts the picture’s eye-level line on the middle row, joins the left and right edges, and fills the two spots the picture does not reach, straight above and straight below, with real ceiling, floor or night sky from right beside them. The picture is never stretched. Below eye level every picture dot is copied as it is. Above eye level, a picture the tool drew like a normal wide photo (the forest, the desert) has its rows packed closer toward the top, exactly as the ball narrows there, so the moon stays round and the stars stay dots; nothing is made bigger. The room prompt now also says “(equirectangular)”, the word that made the earlier 360 pictures true full circles. Before you see a room I look at it in the 360 viewer from ten directions: a straight horizon, joined left and right edges, and no bent ceiling or floor. What I cannot fix for free, I show you with the price of a fix.

Fix 2: Data on phones: real video files, about 100 MB for the whole journey

You said: 150 to 300 MB for one journey is too heavy. Use real video files instead of picture flip-books, encoded so they still play smoothly forward and backward with the scroll. Aim for about 100 MB for the whole journey on a phone, a fast first screen, and only the current and next shot loading. Measure it in the proof and tell me the real numbers.

How I will do it: Every shot is one real video file (no flip-books), with a full picture stored every half second or less, so the page can play it forward and backward with the scroll. The page reads the file itself and draws the right moment for the scroll position. The goal for a phone is about 100 MB for the whole journey, which is about 5 to 6 MB for a 10-second shot. The first screen is a still picture with its words, shown at once, and only the current shot and the next one load. The proof (step 3) measures the real sizes and the smoothness on your iPhone, and I tell you the numbers before step 4.

12 things you should know (no answer needed unless you disagree)

Note 1: Shots made by AI cannot be promised to the last detail

What I found: Kling follows a start picture, an end picture and words. Seconds and camera moves can be written into the prompt (Higgsfield’s own guide for Kling 3.0 does this), and it often follows them, but it cannot be held to an exact speed or angle, and it can drift from his shape or miss the end picture. This is the biggest limit of the whole plan. (Corrected on 2026-10-01: Elements can be named in a Kling prompt after all. Higgsfield’s Elements tool lists Kling 3.0, and a free price check took a prompt with two Elements at the same price. Whether Kling keeps to an Element and to the start and end pictures at the same time is only known after the first shot.)

What I will do: He is drawn into every start and end picture from his approved pieces, and every gate in them comes from the approved ring. The prompts also name the Elements (pak-guide for him, pak-ring for a gate, pak-slab for the slab). The seconds of each shot are written into its prompt before it is sent; I show you the three proof prompts first. The speeds in this plan are what I check every finished shot against. A shot that fails its check (his shape, his size and spot, the speed, the last frame against the end picture, no flash) is not used; a new try costs credits, so I show you the failed shot and the price and wait for your yes.

Note 2: It is a long scroll

What I found: At half a screen of scrolling for each second, the shots alone take about 76 screens of scrolling: 21 screens on Home before the first world arrives, then 10 screens between one world and the next. On a phone that is about one swipe for each screen.

What I will do: I keep your rule. The Play button (Movie mode), the Guide Rail and the menu are the short ways, and they are always on the screen. The proof lets you feel 10 screens of it (shots 6 and 7) on your iPhone before anything else is made.

Note 3: The shots are heavy to download

What I found: A 10-second shot that can be scrubbed back and forth in true 4K is 60 to 100 MB. As flip-books at phone size, the whole journey would have been 150 to 300 MB. You said that is too heavy (your second fix).

What I will do: Real video files, with a goal of about 100 MB for the whole journey on a phone. Every shot is made once in true 4K and kept as the master. From it the site gets a smaller file for each screen: about 5 to 6 MB for a 10-second shot on phones, more for computers, 4K only for strong computers on fast internet. When the visitor stops, the sharp picture of that moment is swapped in. Slow internet and data saver get still pictures with soft blends. The proof (step 3) measures the real numbers, and I report them before step 4.

Note 4: Your iPhone and videos on the Art Board

What I found: Section 22 says the Art Board’s host cannot play videos on iPhones, and your message asks for the proof (step 3) on the Art Board for your iPhone.

What I will do: The page loads each shot as one whole video file and plays it itself, so it does not need the partial requests the Art Board’s host cannot answer. That works for the scroll shots and for the loops. No flip-books, and no credits.

Note 5: Tall phone shots come last, so the proof is wide

What I found: Step 3 shows shots 5, 6 and 7 on your iPhone, but the tall phone versions are in step 4.

What I will do: Held upright, your iPhone will show the middle of the wide shots (he stays centered). To judge the proof properly, turn the phone sideways, or say yes to the tall versions with the proof: 179 credits more (168 for the three tall shots and 11 for a tall picture of the five gates).

Note 6: His slow speed is measured against the things near him

What I found: At half a body-length a second he could never get from space to the clouds in 10 seconds, or through a tower of cloud in 12. Movies do this all the time: his body and the things near him (snow, wisps, the gate) move slowly, while the Earth and the clouds change faster than that.

What I will do: I check his speed against the near things only. The growing Earth and the white inside the cloud carry the big distances.

Note 7: Shots 2 and 17 have the two big camera moves

What I found: At the start of shot 2 the camera glides in until he grows from 8% of the screen to 35%, and at the end of shot 17 it pulls back again. Each is about 12 body-lengths of camera travel inside a 10-second shot. Section 22 also does not say how high the white gate of shot 17 floats above the platform.

What I will do: The glide-in takes the first 6 seconds of shot 2, while he pushes off. In shot 17 the white gate floats about 2.5 body-lengths above the platform, he lands at 6 seconds, and the pull-back takes the last 4 seconds. Both camera moves are smooth and steady, but not slow (about 2 body-lengths a second for the glide-in and 3 for the pull-back); he himself stays slow. If they look too quick when you see them, each shot can be made 2 or 3 seconds longer, at 6 credits a second.

Note 8: What passes him while he leaves a place is not given

What I found: The shot table gives one line of weather for each move, and it describes the arrival (for example the light rain in the forest). Nothing is said for shot A, when he is still in the place before.

What I will do: In shot A, that place’s own moving life passes him (from your table of places), and the gate’s light at the end. In the loop, your line is shared between its two shots: the light rises in shot 16, and it fades into stars in shot 17.

Note 9: Two touches cannot be done on a photo as written

What I found: "Flowers open where the pointer passes" and "ferns sway": a photo’s flowers cannot open and its ferns cannot bend.

What I will do: Flowers near the pointer glow brighter and release spores; ferns get a gentle shimmer of light. If you want them to really move, they need a living loop each.

Note 10: Words within 2.5 seconds

What I found: Design law 8 says every page shows its words within 2.5 seconds. With a 10-second arrival that follows the scroll, the panels come later.

What I will do: The page’s title shows on glass at the top of the screen as soon as the page opens, while he is still floating down.

Note 11: Movie mode takes longer than "2 to 3 minutes"

What I found: The shots alone are 2 minutes 32 seconds at the relaxed speed, and Movie mode also holds in each room.

What I will do: Movie mode takes about 3 and a half minutes.

Note 12: Older parts of the blueprint still say other things

What I found: Sections 1 to 21 still describe the guardian, the old Home, 3-second arrivals that play by themselves, the figure as a layer that is never inside a video, and "save section 19 as the prompt file". The [STYLE] block still says a 16 to 24 mm lens at eye level.

What I will do: Section 22 wins everywhere. The prompt file is written from section 22. Flat pictures say a 28 mm lens, as section 22 does. The older page stories still give each world its touches where section 22 names none.

2. How he moves (your rules, word for word)

3. The camera and the screen (your rules, word for word)

Worked out from these rules (question 1): his size and spot on the screen are the rule that wins. While he floats down, the camera is about 3.2 body-lengths behind him and 1.15 above his head, looking down 20 degrees. Over a gate it is about 2.2 behind and 1.5 above, looking down 35 degrees. In a room’s start view it is 2.5 behind, a little above, looking down about 5 degrees, with a wider view (57 degrees from top to bottom, like a 19 mm lens; a 28 mm lens sees 40). In all three he is 35% of the screen tall (33% on phones), centered, with his feet 85% of the way down.

4. The places (your words)

Every place is a real-looking photograph of nature at its most spectacular: big and open, with a few large, striking wonders rather than many small things, nothing close to the camera, and lots of open floor around him. Each world is a new 360 room made at 4K with GPT Image 2 and sharpened to about 8K with Topaz (computers get 8K, phones 4K).

Two gates in every world, in the ring 4d design: the gate he came through floats in the air above his spot, about 5 body-lengths up, under the high ceiling or open sky, glowing softly with a glimpse of the world above; the gate he leaves through stands in the floor a few steps in front of him, glowing in the next world's color with a glimpse of it. Visitors can look up far enough to see the gate they came through.

PlaceWhat it looks likeWhat keeps moving while he stands there
Space (Home)Deep space full of stars and colorful nebula clouds; an original black hole near the heart of a gold-and-blue spiral galaxy, its bright swirling disk bending the starlight; the Earth below, lit from one side, with a thin blue edge, moving clouds and faint aurora near its pole; a floating platform of dark stone with thin gold linesThe disk swirls, stars twinkle, the nebula drifts, the Earth's clouds move, an occasional shooting star
Five gates (Home)A high snowy mountain plateau under the clouds at night; five gates in a gentle arc, each glowing its world's color, soft beams of colored light rising into the falling snowSnow drifts, the beams shimmer
Ice (Lookup): the Glacier CathedralA vast cavern inside a glacier on a mountain top: a wide open frosted floor with a frozen river of clear ice crossing it, lit from beneath; towering walls of deep-blue ice with giant frozen waterfalls; a few ice crystals as tall as trees at the far edges; a high, thin ice ceiling with green-violet aurora rippling through itThe aurora light ripples across the walls, snow drifts, mist rolls along the floor, crystals sparkle, frost spreads where the pointer goes
Forest (Grading): the Moonlit GiantsA wide clearing among colossal ancient trees on a mountain slope; open sky with a huge bright moon and stars; moonbeams through mist at the edges; a stream with a small waterfall reflecting the moon; moss and ferns glistening from a light rain; distant mountains through a gap in the treesThousands of fireflies drift and blink, mist moves through the moonbeams, drops fall from leaves, the stream and waterfall flow, ferns sway
Desert (Population): the Sea of StarsVast rolling dunes with sharp crests at the foot of distant dark mountains and mesas; a clear moonless sky with the Milky Way arching across in brilliant detail; the sand softly lit by starlightStars twinkle, an occasional shooting star, fine sand blows off the dune crests in thin wisps, the category stars (code) shine and pulse gently
Glowing cave (Support): the Living Light CavernA vast underground cavern with a high domed ceiling covered in glowing blue-violet threads like a galaxy; giant glowing trees spread far apart, light running through their veins; clusters of huge glowing mushrooms; a glowing underground lake fed by a waterfall of light from the ceiling; glowing spores floating like tiny lanterns; golden glowing flowers on the mossWaves of light run slowly through the trees like breathing, spores float, glowing butterflies flutter, the light-waterfall flows, the lake ripples, flowers open where the pointer passes
Volcano (Locations): the Heart of FireA vast open crater at the hot center of the earth: a wide plain of black glassy rock with glowing cracks; distant cliffs where lava falls pour into slow lava rivers winding across the far floor; a great glowing lava lake in the distance; tall basalt columns; a high ceiling glowing deep red under clouds of smokeLava flows and pours, embers rise, smoke drifts, heat haze ripples, the cracks pulse slowly, sparks fly where the visitor taps

The moving parts are drawn by code, plus one or two short, seamless living loops per room (for example the lava falls, the waterfall or the aurora) made from that room's own picture, only if they stay smooth on phones.

Worked out (questions 3 and 4): every gate is about 4 body-lengths across (about 7 meters). That is big enough for its light to fill the whole screen as he sinks in: the stone rim slides out past the edges of the screen, and from about second 9 of shot A only the light is left. The gate he came through floats 5 body-lengths (about 9 meters) above his spot. The exit gate’s near edge is one body-length (two or three steps) in front of his spot, so its middle is 3 body-lengths away. At the five gates he floats about 2 body-lengths above the Lookup gate. In space, the soft white gate of shot 17 floats about 2.5 body-lengths above the platform.

5. The whole journey at a glance

#ShotLengthHow it playsPageStarts onEnds on
1Home10 splays by itself (loop)HomeHOMEHOME
2The jump10 sfollows the scrollHomeHOMESKY
3Into the clouds12 sfollows the scrollHomeSKYSNOW
4Snow over the mountains10 sfollows the scrollHomeSNOWFLOAT
5The five gates8 splays by itself (loop)HomeFLOATFLOAT
6Into Lookup (ice): A, leaving Home10 sfollows the scrollHomeFLOATLIGHT-LOOKUP
7Into Lookup (ice): B, arriving in Lookup10 sfollows the scrollLookupLIGHT-LOOKUPVIEW-ICE
8Into Grading (forest): A, leaving Lookup10 sfollows the scrollLookupVIEW-ICELIGHT-GRADING
9Into Grading (forest): B, arriving in Grading10 sfollows the scrollGradingLIGHT-GRADINGVIEW-FOREST
10Into Population (desert): A, leaving Grading10 sfollows the scrollGradingVIEW-FORESTLIGHT-POPULATION
11Into Population (desert): B, arriving in Population10 sfollows the scrollPopulationLIGHT-POPULATIONVIEW-DESERT
12Into Support (cave): A, leaving Population10 sfollows the scrollPopulationVIEW-DESERTLIGHT-SUPPORT
13Into Support (cave): B, arriving in Support10 sfollows the scrollSupportLIGHT-SUPPORTVIEW-CAVE
14Into Locations (volcano): A, leaving Support10 sfollows the scrollSupportVIEW-CAVELIGHT-LOCATIONS
15Into Locations (volcano): B, arriving in Locations10 sfollows the scrollLocationsLIGHT-LOCATIONSVIEW-VOLCANO
16The loop: A, leaving Locations10 sfollows the scrollLocationsVIEW-VOLCANOLIGHT-HOME
17The loop: B, arriving back in space10 sfollows the scrollHomeLIGHT-HOMEHOME
18Lookup flight6 splays by itself after GoLookupGALAXYSLAB

Every shot follows the scroll forward and backward; only the two loops play by themselves. The whole journey takes about 3 minutes at a relaxed scroll.

6. Every shot, second by second

Every move is two shots that connect (your rules, word for word):

Each shot below starts with your own words from section 22, then the seconds as a visitor would see them. The seconds and speeds are what I check every finished shot against; the video tool itself cannot be told a speed. On the Art Board, tap a shot to open it; shots 6 and 7, the proof, are already open.

Shot 1 · Home · 10 s loop

What the visitor sees (your words): Space; he stands small on the platform (about 8% of the screen's height), looking up at the black hole; the camera is still

What passes him (your words): Everything in space slowly moving; the loop's last picture equals its first

How it plays: Plays by itself (loop). Page: Home.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 10Space fills the screen. The black hole sits near the heart of the gold-and-blue galaxy, and its bright disk swirls slowly and bends the starlight. Stars twinkle, the nebula clouds drift, the Earth’s clouds move far below, and once in the loop a small shooting star crosses far away. He stands small on the platform, seen from behind, looking up at the black hole. His glow breathes.Still.—He does not travel

Starts on: SPACE with F6 standing small on the platform (8% of the screen). Ends on: the same picture, so the loop has no jump.

Shot 2 · The jump · 10 s

What the visitor sees (your words): The camera glides in behind him; he bends his knees, pushes off gently and floats out from the platform, then turns to drift down toward the Earth, which grows into a huge curved horizon

What passes him (your words): The platform drifts away above; stars slide by slowly; as he enters the thin blue edge of the sky, he passes through a curtain of faint aurora

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Home.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 3The camera glides in behind him, smoothly. He lowers his head from the black hole toward the Earth.Glides in behind him.—He does not travel
3 to 6He bends his knees, pushes off gently and floats out from the platform. The camera finishes gliding in: he is now at his standard size and spot (a third of the screen tall, centered, feet at 85%).Reaches its standard spot, then follows him at the same distance.—0.20 body-lengths a second
6 to 8He turns to drift down toward the Earth. The platform drifts away above him and leaves the top of the screen. Stars slide by slowly.Follows him down, looking down about 20 degrees.—0.45 body-lengths a second
8 to 10He floats down as the Earth grows into a huge curved horizon. At the thin blue edge of the sky he passes through a curtain of faint aurora, and slowly turns his head to watch it.The same.—0.50 body-lengths a second

Starts on: SPACE with F6 standing small on the platform (8% of the screen). Ends on: The edge of the sky: the Earth’s curved horizon, a curtain of faint aurora, moonlit clouds far below (F4 added by code).

Shot 3 · Into the clouds · 12 s

What the visitor sees (your words): He floats down between towering moonlit clouds, then through one; the first Home panels appear above his head, at least 3 seconds each, and the rest continue in shot 4

What passes him (your words): Wisps drift up past the camera; inside the cloud everything turns soft white-blue, then clears; a soft glow of lightning flickers far away inside a distant cloud (small and gentle, never a flash), and he turns his head to watch it

How it plays: Follows the scroll, forward and backward: 6 screens of scrolling at a relaxed pace. Page: Home.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 4He floats down from the edge of the sky. The tops of towering moonlit clouds rise around him. Wisps drift up past the camera, quick and a little blurred.Behind and above him, same distance, looking down about 20 degrees.“How it works”, above his head0.50 body-lengths a second
4 to 8He floats down between the cloud towers. Far away, inside a distant cloud, a soft glow of lightning flickers: small and gentle, never a flash. He slowly turns his head to watch it, then looks down again.The same.“What you get”, above his head0.50 body-lengths a second
8 to 11He sinks into a cloud, and everything turns soft white-blue (never brighter than 70% white).The same.“Why you can trust a PAK slab”, above his head0.50 body-lengths a second
11 to 12The cloud thins and clears. The first snowflakes drift past him.The same.—0.50 body-lengths a second

Starts on: The edge of the sky: the Earth’s curved horizon, a curtain of faint aurora, moonlit clouds far below (F4 added by code). Ends on: Just below the clouds: falling snow over dark snowy peaks (F4 added by code).

Shot 4 · Snow over the mountains · 10 s

What the visitor sees (your words): Below the clouds he floats down through falling snow over dark snowy peaks while the last Home panels pass above him; the five gates appear on the plateau below, the Lookup gate under him, and the camera tilts down to about 35 degrees

What passes him (your words): Near flakes stream upward and swirl around him, catching his glow; far flakes drift; peaks pass slowly

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Home.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 4Below the clouds he floats down through falling snow over dark snowy peaks. Near flakes stream upward and swirl around him, catching his glow; far flakes drift; the peaks pass slowly. Once he slowly turns his head toward a peak, then looks down again.Behind and above him, same distance.“About PAK”, above his head0.50 body-lengths a second
4 to 7.5The five gates appear on the plateau below, each with a soft beam of its color rising into the snow. The Lookup gate is under him.Tilts down, gently, to about 35 degrees.“Find a PAK Certified Location”, above his head0.50 body-lengths a second
7.5 to 10He slows over the last 2 seconds and comes to a float above the gates, the ice-blue Lookup gate under him.Looking down about 35 degrees.—0.28 body-lengths a second

Starts on: Just below the clouds: falling snow over dark snowy peaks (F4 added by code). Ends on: GATES with F4 floating at his standard size and spot.

Shot 5 · The five gates · 8 s loop

What the visitor sees (your words): He floats above the gates with a gentle bob

What passes him (your words): Light snow, the beams of light shimmering

How it plays: Plays by itself (loop). Page: Home.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 8He floats above the five gates with a gentle bob, hair and clothes drifting, his glow breathing. Light snow falls, and the beams of colored light shimmer. Each gate carries its page name, and a tap on a gate drops into that world (from the older Home story, which still stands).Still, looking down about 35 degrees.—He does not travel

Starts on: GATES with F4 floating at his standard size and spot. Ends on: the same picture, so the loop has no jump.

Shot 6 · Into Lookup (ice): A, leaving Home · 10 s

What the visitor sees (your words): He sinks into the ice-blue gate

What passes him (your words, for shots 6 and 7 together): Snow turns into sparkling ice crystals in the aurora light

In this shot: Snow drifts, the beams shimmer, then the gate’s light. (Your line describes the arrival, so this is the life of the place he is leaving, from your table of places, and then the gate’s light.)

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Home.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 2He starts to sink toward the ice-blue gate, gently.Behind and above him, looking down about 35 degrees.—0.20 body-lengths a second
2 to 6He sinks slowly toward the gate as it grows under him.Follows him in.—0.40 body-lengths a second
6 to 8.5The stone rim passes around him and the camera, and the gate’s light climbs his body from feet to head. On the screen the rim slides out past the edges.The same.—0.50 body-lengths a second
8.5 to 10Soft ice-blue light fills the screen, at most 70% white. He floats in it, in the same spot. THE PAGE CHANGES HERE.The same.—0.50 body-lengths a second

Starts on: GATES with F4 floating at his standard size and spot. Ends on: Soft ice-blue light with F4 at his standard size and spot.

Shot 7 · Into Lookup (ice): B, arriving in Lookup · 10 s

What the visitor sees (your words): He comes out of the gate floating under the ice ceiling and floats down onto the frosted floor

What passes him (your words, for shots 6 and 7 together): Snow turns into sparkling ice crystals in the aurora light

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Lookup.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 1.5The soft light thins.Behind and above him, same distance.—0.33 body-lengths a second
1.5 to 8He comes out of the entry gate floating above his spot and floats down (about 5 body-lengths in all) as the Glacier Cathedral opens wide around him.Follows him down.—0.69 body-lengths a second (above “about half”)
8 to 10He slows, and lands as softly as a feather on the frosted floor: toes first, knees bending softly, then he straightens up. A ring of glow spreads on the floor under him.Over these 2 seconds it settles into the room’s start view, with the exit gate glowing on the floor a few steps ahead.—0.25 body-lengths a second

Starts on: Soft ice-blue light with F4 at his standard size and spot. Ends on: The Lookup room's start view (a frame of the live 360 room) with F1 standing on his spot.

Shot 8 · Into Grading (forest): A, leaving Lookup · 10 s

What the visitor sees (your words): He glides over the silver-green gate in the ice floor and sinks into it

What passes him (your words, for shots 8 and 9 together): A light rain: drops drift past him through the leaves, catching his glow; it eases as he lands

In this shot: Snow drifts, mist rolls along the floor, then the gate’s light. (Your line describes the arrival, so this is the life of the place he is leaving, from your table of places, and then the gate’s light.)

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Lookup.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 4.5The silver-green exit gate brightens. He turns to face it, lifts gently off the floor and glides forward until he is over it.Starts on the room’s start view, rises to the standard spot and tilts down to about 35 degrees.—0.67 body-lengths a second (above “about half”)
4.5 to 6He sinks slowly toward the gate as it grows under him.Follows him in.—0.50 body-lengths a second
6 to 8.5The stone rim passes around him and the camera, and the gate’s light climbs his body from feet to head. On the screen the rim slides out past the edges.The same.—0.50 body-lengths a second
8.5 to 10Soft silver-green light fills the screen, at most 70% white. He floats in it, in the same spot. THE PAGE CHANGES HERE.The same.—0.50 body-lengths a second

Starts on: The Lookup room's start view (a frame of the live 360 room) with F1 standing on his spot. Ends on: Soft silver-green light with F4 at his standard size and spot.

Shot 9 · Into Grading (forest): B, arriving in Grading · 10 s

What the visitor sees (your words): He comes out of the gate floating in the open sky above the clearing, with the moon and the giant trees around him, and lands softly

What passes him (your words, for shots 8 and 9 together): A light rain: drops drift past him through the leaves, catching his glow; it eases as he lands

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Grading.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 1.5The soft light thins.Behind and above him, same distance.—0.33 body-lengths a second
1.5 to 8He comes out of the entry gate floating above his spot and floats down (about 5 body-lengths in all) as the Moonlit Giants opens wide around him.Follows him down.—0.69 body-lengths a second (above “about half”)
8 to 10He slows, and lands as softly as a feather on the moss: toes first, knees bending softly, then he straightens up. A ring of glow spreads on the floor under him.Over these 2 seconds it settles into the room’s start view, with the exit gate glowing on the floor a few steps ahead.—0.25 body-lengths a second

Starts on: Soft silver-green light with F4 at his standard size and spot. Ends on: The Grading room's start view (a frame of the live 360 room) with F1 standing on his spot.

Shot 10 · Into Population (desert): A, leaving Grading · 10 s

What the visitor sees (your words): Into the indigo gate full of stars

What passes him (your words, for shots 10 and 11 together): Stars all around him, a shooting star; a breeze lifts a little sand as he lands

In this shot: Fireflies drift and blink, mist moves through the moonbeams, then the gate’s light. (Your line describes the arrival, so this is the life of the place he is leaving, from your table of places, and then the gate’s light.)

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Grading.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 4.5The indigo exit gate brightens. He turns to face it, lifts gently off the floor and glides forward until he is over it.Starts on the room’s start view, rises to the standard spot and tilts down to about 35 degrees.—0.67 body-lengths a second (above “about half”)
4.5 to 6He sinks slowly toward the gate as it grows under him.Follows him in.—0.50 body-lengths a second
6 to 8.5The stone rim passes around him and the camera, and the gate’s light climbs his body from feet to head. On the screen the rim slides out past the edges.The same.—0.50 body-lengths a second
8.5 to 10Soft indigo light fills the screen, at most 70% white. He floats in it, in the same spot. THE PAGE CHANGES HERE.The same.—0.50 body-lengths a second

Starts on: The Grading room's start view (a frame of the live 360 room) with F1 standing on his spot. Ends on: Soft indigo light with F4 at his standard size and spot.

Shot 11 · Into Population (desert): B, arriving in Population · 10 s

What the visitor sees (your words): Out of the gate floating in the starry sky above a dune crest, and down onto it

What passes him (your words, for shots 10 and 11 together): Stars all around him, a shooting star; a breeze lifts a little sand as he lands

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Population.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 1.5The soft light thins.Behind and above him, same distance.—0.33 body-lengths a second
1.5 to 8He comes out of the entry gate floating above his spot and floats down (about 5 body-lengths in all) as the Sea of Stars opens wide around him.Follows him down.—0.69 body-lengths a second (above “about half”)
8 to 10He slows, and lands as softly as a feather on the dune crest: toes first, knees bending softly, then he straightens up. A ring of glow spreads on the floor under him.Over these 2 seconds it settles into the room’s start view, with the exit gate glowing on the floor a few steps ahead.—0.25 body-lengths a second

Starts on: Soft indigo light with F4 at his standard size and spot. Ends on: The Population room's start view (a frame of the live 360 room) with F1 standing on his spot.

Shot 12 · Into Support (cave): A, leaving Population · 10 s

What the visitor sees (your words): Into the violet gate in the sand

What passes him (your words, for shots 12 and 13 together): Glowing spores and butterflies drift around him

In this shot: Fine sand blows off the dune crests in thin wisps, then the gate’s light. (Your line describes the arrival, so this is the life of the place he is leaving, from your table of places, and then the gate’s light.)

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Population.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 4.5The violet exit gate brightens. He turns to face it, lifts gently off the floor and glides forward until he is over it.Starts on the room’s start view, rises to the standard spot and tilts down to about 35 degrees.—0.67 body-lengths a second (above “about half”)
4.5 to 6He sinks slowly toward the gate as it grows under him.Follows him in.—0.50 body-lengths a second
6 to 8.5The stone rim passes around him and the camera, and the gate’s light climbs his body from feet to head. On the screen the rim slides out past the edges.The same.—0.50 body-lengths a second
8.5 to 10Soft violet light fills the screen, at most 70% white. He floats in it, in the same spot. THE PAGE CHANGES HERE.The same.—0.50 body-lengths a second

Starts on: The Population room's start view (a frame of the live 360 room) with F1 standing on his spot. Ends on: Soft violet light with F4 at his standard size and spot.

Shot 13 · Into Support (cave): B, arriving in Support · 10 s

What the visitor sees (your words): Out of the gate floating under the glowing ceiling, with the light-waterfall in view, and down onto the moss

What passes him (your words, for shots 12 and 13 together): Glowing spores and butterflies drift around him

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Support.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 1.5The soft light thins.Behind and above him, same distance.—0.33 body-lengths a second
1.5 to 8He comes out of the entry gate floating above his spot and floats down (about 5 body-lengths in all) as the Living Light Cavern opens wide around him.Follows him down.—0.69 body-lengths a second (above “about half”)
8 to 10He slows, and lands as softly as a feather on the moss: toes first, knees bending softly, then he straightens up. A ring of glow spreads on the floor under him.Over these 2 seconds it settles into the room’s start view, with the exit gate glowing on the floor a few steps ahead.—0.25 body-lengths a second

Starts on: Soft violet light with F4 at his standard size and spot. Ends on: The Support room's start view (a frame of the live 360 room) with F1 standing on his spot.

Shot 14 · Into Locations (volcano): A, leaving Support · 10 s

What the visitor sees (your words): Into the orange gate in the moss

What passes him (your words, for shots 14 and 15 together): Embers and ash drift up past him; heat haze ripples

In this shot: Spores float, glowing butterflies flutter, then the gate’s light. (Your line describes the arrival, so this is the life of the place he is leaving, from your table of places, and then the gate’s light.)

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Support.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 4.5The orange exit gate brightens. He turns to face it, lifts gently off the floor and glides forward until he is over it.Starts on the room’s start view, rises to the standard spot and tilts down to about 35 degrees.—0.67 body-lengths a second (above “about half”)
4.5 to 6He sinks slowly toward the gate as it grows under him.Follows him in.—0.50 body-lengths a second
6 to 8.5The stone rim passes around him and the camera, and the gate’s light climbs his body from feet to head. On the screen the rim slides out past the edges.The same.—0.50 body-lengths a second
8.5 to 10Soft orange light fills the screen, at most 70% white. He floats in it, in the same spot. THE PAGE CHANGES HERE.The same.—0.50 body-lengths a second

Starts on: The Support room's start view (a frame of the live 360 room) with F1 standing on his spot. Ends on: Soft orange light with F4 at his standard size and spot.

Shot 15 · Into Locations (volcano): B, arriving in Locations · 10 s

What the visitor sees (your words): Out of the gate floating under the red ceiling, with the lava rivers far around, and down onto the black rock

What passes him (your words, for shots 14 and 15 together): Embers and ash drift up past him; heat haze ripples

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Locations.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 1.5The soft light thins.Behind and above him, same distance.—0.33 body-lengths a second
1.5 to 8He comes out of the entry gate floating above his spot and floats down (about 5 body-lengths in all) as the Heart of Fire opens wide around him.Follows him down.—0.69 body-lengths a second (above “about half”)
8 to 10He slows, and lands as softly as a feather on the black rock: toes first, knees bending softly, then he straightens up. A ring of glow spreads on the floor under him.Over these 2 seconds it settles into the room’s start view, with the exit gate glowing on the floor a few steps ahead.—0.25 body-lengths a second

Starts on: Soft orange light with F4 at his standard size and spot. Ends on: The Locations room's start view (a frame of the live 360 room) with F1 standing on his spot.

Shot 16 · The loop: A, leaving Locations · 10 s

What the visitor sees (your words): Into the gate of soft warm white light in the volcano floor

What passes him (your words, for shots 16 and 17 together): The light rises slowly, never brighter than 70% white, then fades into stars

In this shot: Embers rise, smoke drifts, heat haze ripples, then the light rises slowly, never brighter than 70% white. (This is the room’s own life, from your table of places, and then the first half of your line.)

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Locations.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 4.5The warm white exit gate brightens. He turns to face it, lifts gently off the floor and glides forward until he is over it.Starts on the room’s start view, rises to the standard spot and tilts down to about 35 degrees.—0.67 body-lengths a second (above “about half”)
4.5 to 6He sinks slowly toward the gate as it grows under him.Follows him in.—0.50 body-lengths a second
6 to 8.5The stone rim passes around him and the camera, and the gate’s light climbs his body from feet to head. On the screen the rim slides out past the edges.The same.—0.50 body-lengths a second
8.5 to 10Soft warm white light fills the screen, at most 70% white. He floats in it, in the same spot. THE PAGE CHANGES HERE.The same.—0.50 body-lengths a second

Starts on: The Locations room's start view (a frame of the live 360 room) with F1 standing on his spot. Ends on: Soft warm white light with F4 at his standard size and spot.

Shot 17 · The loop: B, arriving back in space · 10 s

What the visitor sees (your words): The light opens into space, he comes down through a soft white gate above the platform and lands, the gate fades, and the camera pulls back so the shot ends exactly on the first picture of shot 1

What passes him (your words, for shots 16 and 17 together): The light rises slowly, never brighter than 70% white, then fades into stars

In this shot: The light fades into stars. (This is the second half of your line.)

How it plays: Follows the scroll, forward and backward: 5 screens of scrolling at a relaxed pace. Page: Home.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 1.5The soft warm white light thins, and stars show through it.Behind and above him, same distance.—0.33 body-lengths a second
1.5 to 4Space opens around him. He comes down through a soft white gate floating about 2.5 body-lengths above the platform, and floats down toward the dark stone.Follows him down.—0.60 body-lengths a second
4 to 6He slows, and lands as softly as a feather on the platform: toes first, knees bending softly, then he straightens up. A ring of glow spreads on the stone under him.The same.—0.25 body-lengths a second
6 to 10The white gate above him melts away. He lifts his head to look up at the black hole. The camera pulls back, smoothly, until he stands small on the platform (8% of the screen), exactly as Home begins.Pulls back smoothly and comes to rest. The shot ends exactly on the first picture of shot 1.—He does not travel

Starts on: Soft warm white light with F4 at his standard size and spot. Ends on: SPACE with F6 standing small on the platform (8% of the screen).

Shot 18 · Lookup flight · 6 s

What the visitor sees (your words): After Go, he flies forward through the galaxy toward one glowing slab

What passes him (your words): Stars drift past him; the galaxy's arms stay far

How it plays: Plays by itself after Go. Page: Lookup.

SecondsWhat he does and what the visitor seesCameraWords on glassHis speed
0 to 1After Go, a soft gold light rises over the ice room and thins (the light is drawn by code), and the gold-and-blue galaxy opens ahead of him.Behind him, same distance.—He does not travel
1 to 4.5He flies forward through the galaxy, seen from behind. Stars drift past him; the galaxy’s arms stay far. One slab glows far ahead and grows.Follows him forward.—0.57 body-lengths a second
4.5 to 6He slows as the slab ahead of him grows to fill the screen in a soft gold light, never white. Then the result appears: plain, calm and instant.The same.—0.33 body-lengths a second

Starts on: Inside the gold-and-blue galaxy, one slab glowing far ahead (F4 added by code). Ends on: The slab filling the screen in soft gold light (F4 added by code, in front of it).

7. In a world: settle, explore, read, leave (your words)

  1. Settle: when he lands, the live 360 room takes over invisibly. Everything calms, and the world's own life begins (section 3).
  2. Explore: the visitor can drag or swipe to look all around, look up to see the gate they came through, and tap for the world's touches. He turns his head toward where they look.
  3. Read: scrolling down raises the page's glass panels in the upper part of the screen, never over him.
  4. Leave: after the last panel and the footer line "Keep scrolling to go down to [next world]", more scrolling means the visitor is leaving: the exit gate brightens, he turns to face it, and shot A begins. Scrolling back up before that point simply brings the panels back.
WorldThe gate overhead showsThe exit gate glowsThe page’s words on glassTouches
LookupA glimpse of a snowy night skySilver-green, with a glimpse of a moonlit forest of giant trees“Certification lookup”, “Certificate number”, “It is printed on the label as PAK-000-000-000.”Frost spreads where the pointer goes (section 22)
GradingA glimpse of deep-blue glacier iceIndigo, with a glimpse of a desert night full of stars“PAK Grading Standard”, “The PAK grading scale in plain words, from 10 Pristine to 1 Poor.”, “AI finds, math grades, a human reviews”Fireflies gather near the pointer (from the older page story, which still stands)
PopulationA glimpse of a moonlit forest of giant treesViolet, with a glimpse of a cavern of glowing blue-violet light“Population report”, “891 Total certified cards”, “Search a card, set or player”Pointing at a category star brightens it, and tapping it goes in (from the older page story, which still stands)
SupportA glimpse of a desert night full of starsOrange, with a glimpse of black rock and glowing lava“PAK Support”, “Short answers to the questions we get most, and a way to reach us.”Flowers open where the pointer passes (section 22); butterflies of light scatter from the pointer and drift back (from the older page story, which still stands)
LocationsA glimpse of a cavern of glowing blue-violet lightSoft warm white light: the way back to space“Find a location”, “8 PAK Certified Locations”, “Search by city, state or postcode”Sparks fly where the visitor taps (section 22)

8. The joints: where one thing meets the next

A joint is the moment one shot hands over to the next shot or to a live room. Every joint is checked before a shot is used: the picture, the colors, his spot and his size.

JointWhat must matchHow it is made to match
A loop into the next shot (1 into 2, 5 into 6)The loop may be anywhere in its 8 or 10 seconds when the visitor scrolls onThe shot starts on the loop’s first picture and blends in from the loop’s current picture over half a second. His bob is only a few percent of his height
Shot into shot on the same page (2 into 3, 3 into 4, 4 into 5)The last frame of one is the first frame of the nextBoth shots are made from the same picture: the end picture of one is the start picture of the next
Shot A into shot B (the page change)The same soft light, with him in the same spotBoth use the same picture: soft light in the next world’s color with him at his standard size and spot. The new page paints that picture first
Shot B into the live roomThe room’s start view with him standing on his spot, and the same gate overheadThe end picture of shot B is a frame taken from the live room itself, with his standing piece F1 drawn on it by the same code the room uses. Colors are matched, the last half second blends into the live room, and Q1 checks the match. Q1 also checks that the gate he comes out of in the shot is the room’s gate: same look, place, size and glow
The live room into shot AThe same start viewIf the visitor looked around, the view glides back to the start view while the exit gate brightens. The room’s moving life fades out over the same half second
Shot 17 into shot 1The first picture of HomeShot 17 ends exactly on the picture shot 1 starts on, and Home opens at its top
The Lookup room into the flight (after Go)The ice room and the galaxy are two different placesA soft gold light, drawn by code and never brighter than 70% white, rises over the room in half a second. The flight’s first picture is swapped in under it, and the light thins as the flight starts. Skip is always showing
The flight into the resultThe slab in soft gold lightThe flight ends on the SLAB picture and holds it, and the result blends in over half a second. The result pages keep their own plain look

9. Every start and end picture

He is put into every start and end picture by code, from his approved pieces, always at the same size and spot. That is why he cannot change between shots.

PictureWhat it isMade withStepPrice
SPACESpace, wide: the black hole and galaxy above, the Earth below, the empty platform small in the lower middleGPT Image 2, 16:9, true 4K211 credits
GATESThe five gates on the snowy plateau, seen from his camera (looking down about 35 degrees), the Lookup gate nearestGPT Image 2, 16:9, true 4K, with the pak-ring Element211 credits
ROOM-ICEThe Lookup room as a 360 pictureGPT Image 2, 21:9 (the closest it offers to 2:1), true 4K, with the pak-ring Element; then Topaz to about 8K (it charged 3 credits last time and shows no price first); then completed by code into an exactly 2:1 picture, never stretched214 credits
ROOM-FORESTThe Grading room as a 360 pictureGPT Image 2, 21:9 (the closest it offers to 2:1), true 4K, with the pak-ring Element; then Topaz to about 8K (it charged 3 credits last time and shows no price first); then completed by code into an exactly 2:1 picture, never stretched214 credits
ROOM-DESERTThe Population room as a 360 pictureGPT Image 2, 21:9 (the closest it offers to 2:1), true 4K, with the pak-ring Element; then Topaz to about 8K (it charged 3 credits last time and shows no price first); then completed by code into an exactly 2:1 picture, never stretched214 credits
ROOM-CAVEThe Support room as a 360 pictureGPT Image 2, 21:9 (the closest it offers to 2:1), true 4K, with the pak-ring Element; then Topaz to about 8K (it charged 3 credits last time and shows no price first); then completed by code into an exactly 2:1 picture, never stretched214 credits
ROOM-VOLCANOThe Locations room as a 360 pictureGPT Image 2, 21:9 (the closest it offers to 2:1), true 4K, with the pak-ring Element; then Topaz to about 8K (it charged 3 credits last time and shows no price first); then completed by code into an exactly 2:1 picture, never stretched214 credits
F1His piece F1 standing, from behind, on plain blackGPT Image 2 with the pak-guide Element, 9:16, true 4K211 credits
F2His piece F2 head turned left, from behind, on plain blackGPT Image 2 with the pak-guide Element, 9:16, true 4K211 credits
F3His piece F3 head turned right, from behind, on plain blackGPT Image 2 with the pak-guide Element, 9:16, true 4K211 credits
F4His piece F4 floating down, from behind and a little above, on plain blackGPT Image 2 with the pak-guide Element, 9:16, true 4K211 credits
F6His piece F6 looking up, from behind, on plain blackGPT Image 2 with the pak-guide Element, 9:16, true 4K211 credits
HOMESPACE with F6 standing small on the platform (8% of the screen)codewhen neededfree
FLOATGATES with F4 floating at his standard size and spotcodewhen neededfree
LIGHT-LOOKUPSoft ice-blue light with F4 at his standard size and spotcodewhen neededfree
LIGHT-GRADINGSoft silver-green light with F4 at his standard size and spotcodewhen neededfree
LIGHT-POPULATIONSoft indigo light with F4 at his standard size and spotcodewhen neededfree
LIGHT-SUPPORTSoft violet light with F4 at his standard size and spotcodewhen neededfree
LIGHT-LOCATIONSSoft orange light with F4 at his standard size and spotcodewhen neededfree
LIGHT-HOMESoft warm white light with F4 at his standard size and spotcodewhen neededfree
VIEW-ICEThe Lookup room's start view (a frame of the live 360 room) with F1 standing on his spotcodewhen neededfree
VIEW-FORESTThe Grading room's start view (a frame of the live 360 room) with F1 standing on his spotcodewhen neededfree
VIEW-DESERTThe Population room's start view (a frame of the live 360 room) with F1 standing on his spotcodewhen neededfree
VIEW-CAVEThe Support room's start view (a frame of the live 360 room) with F1 standing on his spotcodewhen neededfree
VIEW-VOLCANOThe Locations room's start view (a frame of the live 360 room) with F1 standing on his spotcodewhen neededfree
SKYThe edge of the sky: the Earth’s curved horizon, a curtain of faint aurora, moonlit clouds far below (F4 added by code)GPT Image 2, 16:9, true 4K411 credits
SNOWJust below the clouds: falling snow over dark snowy peaks (F4 added by code)GPT Image 2, 16:9, true 4K411 credits
GALAXYInside the gold-and-blue galaxy, one slab glowing far ahead (F4 added by code)GPT Image 2, 16:9, true 4K, with the pak-slab Element411 credits
SLABThe slab filling the screen in soft gold light (F4 added by code, in front of it)GPT Image 2, 16:9, true 4K, with the pak-slab Element411 credits

10. Perfectly smooth, nothing glitchy (your words)

How (your second fix): Every shot is one real video file (no flip-books), with a full picture stored every half second or less, so the page can play it forward and backward with the scroll. The page reads the file itself and draws the right moment for the scroll position. The goal for a phone is about 100 MB for the whole journey, which is about 5 to 6 MB for a 10-second shot. The first screen is a still picture with its words, shown at once, and only the current shot and the next one load. The proof (step 3) measures the real sizes and the smoothness on your iPhone, and I tell you the numbers before step 4. Every shot is made once in true 4K and kept as the master; computers get bigger files than phones, and 4K goes only to strong computers on fast internet. When the visitor stops, the sharp picture of that moment is swapped in. The next room loads while the visitor is still in the room before.

11. Other ways in and out (older parts of the blueprint that still stand)

12. Order of work and prices (each step: price first, then your yes)

  1. Plan (free): update the docs, then write the motion plan and prompt pack from this section. I review them.
  2. The look of every place: the space picture, the five-gates plateau, and all five world rooms as 4K 360 pictures sharpened to 8K, plus his six pieces F1 to F6. I approve each one.
  3. The proof: shots 5, 6 and 7 (the five gates, into the ice, the landing), switching into the live ice room with its moving life. I check it on my iPhone.
  4. After my yes: all the other shots, with any start and end pictures they need, then the living loops for the rooms, then the tall phone versions.
  5. Build: everything fitted into the pages and checked by the Quality Guard at every step.
StepWhat is madePrice
2The look of every place: 12 pictures. Space and the five gates (22); five 360 rooms at 4K, sharpened to 8K and completed to exactly 2:1 (70); his five pieces (55)147 credits
3The proof: shots 5, 6 and 7 at true 4K (8 + 10 + 10 seconds), switching into the live ice room. Their start and end pictures are put together by code, free168 credits
4All the other shots (148 seconds), with 4 new start and end pictures888 + 44 credits
4The living loops for the rooms: one or two per room, about 5 seconds eachabout 200 credits
4The tall phone versions of every shot, with 6 tall pictures1,056 + 66 credits
5Build everything into the pages, with the Quality Guard at every stepno credits

Your blueprint’s own estimate: Rough cost: pictures about 300 credits, wide shots about 1,050, living loops about 200, tall phone shots about 1,050: about 2,600 in total, with 5,362 available.

Total, about 2,570 credits. Prices were checked on Higgsfield on 2026-10-01: a 4K picture is 11 credits, 4K video is 6 credits a second, and Topaz charged 3 credits last time. Every job is one try. If a shot fails its check, I show it to you with the price of a new try and wait for your yes.

Step 2 is approved: 147 credits (five pieces, no F5), one try each. Every picture goes on the Art Board next to its prompt, and each room opens in the 360 viewer, before anything else is made.