Back to the Art BoardOpen the motion plan
PAK Worlds prompt pack (v10)
Written from blueprint v10, section 22, part 8, on 2026-10-01. It replaces the older prompts in the blueprint’s section 19 (the guardian, the old Home, the old rooms): those are retired. Step 2 is approved and sent, one try each; what was sent and what came back is recorded in docs/ART_RECIPES.md. Steps 3 and 4 are sent only after your yes, with the price first.
How every job is sent
- Read the tool’s own settings first (free).
- Check the price (free), show it, and wait for the yes.
- Send each job once. If Higgsfield is slow, wait and check its status; never send it again.
- Give Higgsfield pictures, not just words: the Elements, and for every shot its exact start and end pictures.
- Record the prompt, the settings and the result in docs/ART_RECIPES.md, and check the result against the motion plan before using it.
| Kept from before | What it is | Element |
|---|---|---|
| pak-guide | His approved look (sheet 1g) | 42cd8d55-4bb6-4596-8b39-36f606568a34 |
| pak-ring | The gate design (ring 4d) | 51ff0121-52f1-41f2-b20e-b3843c9efe4f |
| pak-slab | The slab, only for the Lookup flight (3g) | af14bad4-ae49-4104-b4cc-f78cec5ad647 |
An Element is named inside a prompt as <<<its id>>>. The guardian’s Elements are no longer used.
The two recipes (your words, section 22, part 8)
Every room: "A real photograph of [the place, from section 3], seen as a 360-degree panorama from eye level at the center of a big open space, with lots of open floor around the center and nothing close to the camera. [The two gates, as in section 3: one floating in the air a little ahead of the center, about 5 body-lengths up; one standing in the floor a little farther ahead.] Natural light, real textures, no people, no figures, no creatures, no text. [STYLE]"
Every shot: "Camera: [one move, from section 5], following behind and a little above him at the same distance. Him: [his slow, gentle action], whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: [from section 4]. Length: [10] seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text."
The shared blocks still in use (blueprint section 19, word for word)
[STYLE] A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Shot on an ARRI Alexa movie camera with a wide 16-24mm lens at eye level. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border. [GUIDE] A slim, slightly tall man made purely of soft white-blue light, with slightly long hair and the soft shapes of his clothes, as in my reference picture. No muscles, no body anatomy and no face details: everything is smooth glowing light. A bright glowing core fades to soft, slightly blurred edges, tiny specks of light drifting off the shoulders like dust in sunlight. Natural, relaxed posture. The glow softly lights the ground and nearby surfaces. [RING] A wide circular ring of dark weathered stone that stands a little above the ground, with thin gold lines set into the stone, exactly like the approved ring 4d. Its center is a soft glowing light showing a blurred glimpse of the world below. [SLAB] A PAK grading slab matching my own slab design (from my reference picture): a thick, clear, polished acrylic case shaped exactly like the approved slab sheet (cut corners and fine inner frame lines). It is completely empty inside: no card, no label and no sticker. Crisp reflections and a thin line of warm gold light along its edges.
Flat pictures say a 28mm lens, as section 22 does. For the 360 pictures, see question 9.
Step 2: the look of every place (147 credits)
The five rooms: the room recipe, filled in
GPT Image 2 (gpt_image_2), 21:9, resolution 4k, quality high, with the pak-ring Element: 11 credits each. Then Topaz (topaz_image, High Fidelity V2) to 7,680 wide: it charged 3 credits last time. Each room is made at 21:9, the closest shape GPT Image 2 offers to 2:1, and then completed by code into an exactly 2:1 picture, never stretched (your room-shape fix; how it is done is in docs/ART_RECIPES.md). For the same fix the prompt says “(equirectangular)”, the word that made the earlier 360 pictures true full circles. These prompts are your room recipe with its slots filled in. Worked out by me, and not in your words: body-lengths are written as meters, because nobody is in the picture to measure by (he is about 1.85 meters tall, so the gate overhead floats about 9 meters up); every gate is about 7 meters across (question 4); the floor gate’s near edge is about 6 meters from the center, because he stands 2.5 body-lengths ahead of the picture’s center and the gate starts one body-length beyond him; each gate shows a glimpse of the world it leads to or comes from; and in the desert the camera stands on the top of a dune crest, because he lands on one (your shot 11). The gate overhead is drawn by code (your yes), so the room picture shows only the gate in the floor. The words “with seamless left and right edges” are added, and the lens sentence of [STYLE] is left out (your yes).
ROOM-ICE · Ice (Lookup): the Glacier Cathedral
A real photograph of a vast cavern inside a glacier on a mountain top: a wide open frosted floor with a frozen river of clear ice crossing it, lit from beneath; towering walls of deep-blue ice with giant frozen waterfalls; a few ice crystals as tall as trees at the far edges; a high, thin ice ceiling with green-violet aurora rippling through it, seen as a 360-degree panorama (equirectangular) with seamless left and right edges from eye level at the center of a big open space, with lots of open floor around the center and nothing close to the camera. One gate in the approved ring 4d design <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone that stands a little above the ground, with thin gold lines set into the stone, exactly like the approved ring 4d, about 7 meters across. It stands in the floor ahead of the center, its near edge about 6 meters from the center, glowing silver-green with a glimpse of a moonlit forest of giant trees. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
ROOM-FOREST · Forest (Grading): the Moonlit Giants
A real photograph of a wide clearing among colossal ancient trees on a mountain slope; open sky with a huge bright moon and stars; moonbeams through mist at the edges; a stream with a small waterfall reflecting the moon; moss and ferns glistening from a light rain; distant mountains through a gap in the trees, seen as a 360-degree panorama (equirectangular) with seamless left and right edges from eye level at the center of a big open space, with lots of open floor around the center and nothing close to the camera. One gate in the approved ring 4d design <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone that stands a little above the ground, with thin gold lines set into the stone, exactly like the approved ring 4d, about 7 meters across. It stands in the floor ahead of the center, its near edge about 6 meters from the center, glowing indigo with a glimpse of a desert night full of stars. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
ROOM-DESERT · Desert (Population): the Sea of Stars
A real photograph of vast rolling dunes with sharp crests at the foot of distant dark mountains and mesas; a clear moonless sky with the Milky Way arching across in brilliant detail; the sand softly lit by starlight, seen as a 360-degree panorama (equirectangular) with seamless left and right edges from eye level at the center of a big open space, with lots of open floor around the center and nothing close to the camera. The camera stands on the broad, flat top of a dune crest. One gate in the approved ring 4d design <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone that stands a little above the ground, with thin gold lines set into the stone, exactly like the approved ring 4d, about 7 meters across. It stands in the floor ahead of the center, its near edge about 6 meters from the center, glowing violet with a glimpse of a cavern of glowing blue-violet light. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
ROOM-CAVE · Glowing cave (Support): the Living Light Cavern
A real photograph of a vast underground cavern with a high domed ceiling covered in glowing blue-violet threads like a galaxy; giant glowing trees spread far apart, light running through their veins; clusters of huge glowing mushrooms; a glowing underground lake fed by a waterfall of light from the ceiling; glowing spores floating like tiny lanterns; golden glowing flowers on the moss, seen as a 360-degree panorama (equirectangular) with seamless left and right edges from eye level at the center of a big open space, with lots of open floor around the center and nothing close to the camera. One gate in the approved ring 4d design <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone that stands a little above the ground, with thin gold lines set into the stone, exactly like the approved ring 4d, about 7 meters across. It stands in the floor ahead of the center, its near edge about 6 meters from the center, glowing orange with a glimpse of black rock and glowing lava. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
ROOM-VOLCANO · Volcano (Locations): the Heart of Fire
A real photograph of a vast open crater at the hot center of the earth: a wide plain of black glassy rock with glowing cracks; distant cliffs where lava falls pour into slow lava rivers winding across the far floor; a great glowing lava lake in the distance; tall basalt columns; a high ceiling glowing deep red under clouds of smoke, seen as a 360-degree panorama (equirectangular) with seamless left and right edges from eye level at the center of a big open space, with lots of open floor around the center and nothing close to the camera. One gate in the approved ring 4d design <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone that stands a little above the ground, with thin gold lines set into the stone, exactly like the approved ring 4d, about 7 meters across. It stands in the floor ahead of the center, its near edge about 6 meters from the center, filled with soft warm white light. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
Space and the five gates: wide pictures
Section 22 has no recipe for a flat picture, so these follow the room recipe’s pattern, seen from the camera of their shot. GPT Image 2, 16:9, 4k, high: 11 credits each. He is added by code afterward.
SPACE
A real photograph of deep space full of stars and colorful nebula clouds; an original black hole near the heart of a gold-and-blue spiral galaxy, its bright swirling disk bending the starlight; the Earth below, lit from one side, with a thin blue edge, moving clouds and faint aurora near its pole; a floating platform of dark stone with thin gold lines. The platform is small in the lower middle of the frame, about a fifth of the frame wide, seen from a little above so that its flat top shows, and completely empty. The black hole and the galaxy fill the upper half; the Earth curves across the lower part. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Shot on an ARRI Alexa movie camera with a 28mm lens. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
GATES (with the pak-ring Element)
A real photograph of a high snowy mountain plateau under the clouds at night; five gates in a gentle arc, each glowing its world's color, soft beams of colored light rising into the falling snow. Seen from the air, about 8 meters above the plateau, looking down about 35 degrees. Five gates in the approved ring 4d design <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: each is a wide circular ring of dark weathered stone that stands a little above the ground, with thin gold lines set into the stone, exactly like the approved ring 4d, about 7 meters across. The nearest gate glows ice blue and lies right below the camera, so only its far part shows along the bottom of the frame; the other four stand beyond it in a gentle arc, glowing silver-green, indigo, violet and orange. Lots of open snow between them, nothing close to the camera. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Shot on an ARRI Alexa movie camera with a 28mm lens. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
His pieces
GPT Image 2 with the pak-guide Element, 9:16, 4k, high: 11 credits each. Plain black behind him, so the code can lift his light off the picture with no box or frame around his glow. Each piece is checked against his approved sheet before use.
F1
<<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> A slim, slightly tall man made purely of soft white-blue light, with slightly long hair and the soft shapes of his clothes, as in my reference picture. No muscles, no body anatomy and no face details: everything is smooth glowing light. A bright glowing core fades to soft, slightly blurred edges, tiny specks of light drifting off the shoulders like dust in sunlight. Natural, relaxed posture. One figure only, standing calm and upright, seen from behind. His whole body is in view from head to feet, centered, with empty space all around him. The background is plain pure black and completely empty: no floor, no ground, no shadow, no reflection, no other light. No text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game.
F2
<<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> A slim, slightly tall man made purely of soft white-blue light, with slightly long hair and the soft shapes of his clothes, as in my reference picture. No muscles, no body anatomy and no face details: everything is smooth glowing light. A bright glowing core fades to soft, slightly blurred edges, tiny specks of light drifting off the shoulders like dust in sunlight. Natural, relaxed posture. One figure only, standing, his head turned to the left, seen from behind. His whole body is in view from head to feet, centered, with empty space all around him. The background is plain pure black and completely empty: no floor, no ground, no shadow, no reflection, no other light. No text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game.
F3
<<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> A slim, slightly tall man made purely of soft white-blue light, with slightly long hair and the soft shapes of his clothes, as in my reference picture. No muscles, no body anatomy and no face details: everything is smooth glowing light. A bright glowing core fades to soft, slightly blurred edges, tiny specks of light drifting off the shoulders like dust in sunlight. Natural, relaxed posture. One figure only, standing, his head turned to the right, seen from behind. His whole body is in view from head to feet, centered, with empty space all around him. The background is plain pure black and completely empty: no floor, no ground, no shadow, no reflection, no other light. No text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game.
F4
<<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> A slim, slightly tall man made purely of soft white-blue light, with slightly long hair and the soft shapes of his clothes, as in my reference picture. No muscles, no body anatomy and no face details: everything is smooth glowing light. A bright glowing core fades to soft, slightly blurred edges, tiny specks of light drifting off the shoulders like dust in sunlight. Natural, relaxed posture. One figure only, floating down, seen from behind and a little above, arms relaxed and slightly out, hair and clothes lifted a little. His whole body is in view from head to feet, centered, with empty space all around him. The background is plain pure black and completely empty: no floor, no ground, no shadow, no reflection, no other light. No text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game.
F6
<<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> A slim, slightly tall man made purely of soft white-blue light, with slightly long hair and the soft shapes of his clothes, as in my reference picture. No muscles, no body anatomy and no face details: everything is smooth glowing light. A bright glowing core fades to soft, slightly blurred edges, tiny specks of light drifting off the shoulders like dust in sunlight. Natural, relaxed posture. One figure only, standing, looking up, seen from behind. His whole body is in view from head to feet, centered, with empty space all around him. The background is plain pure black and completely empty: no floor, no ground, no shadow, no reflection, no other light. No text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game.
Steps 3 and 4: the 18 shots (1,056 credits wide)
Kling 3.0 (kling3_0), mode 4k, sound off, 16:9, with the start picture and the end picture: 6 credits a second. Kling 3.0’s settings list a start picture and an end picture, and no Elements (checked 2026-10-01), so his look comes from those two pictures, where he is drawn from his approved pieces. Every prompt is your shot recipe with its three slots filled in; in a move, the slot “Him” starts with your own words for that shot. The Elements are named in the prompts too (pak-guide for him, pak-ring for a gate, pak-slab for the slab): Higgsfield’s Elements tool lists Kling 3.0, and a free price check accepted them. In every landing shot the gate he comes out of is described in the ring’s own words, so it is the same gate as the one the room shows overhead (your note on question 3). In the two loops (shots 1 and 5) the camera is still, and in shot 17 it pulls back at the end, so there the recipe’s words “following behind and a little above him at the same distance” are left out (shot 17 says them inside its camera move). One short sentence is added after the recipe in the shots that need a fade or a creature (your yes). The proof (step 3) is shots 5, 6 and 7: 168 credits.
Shot 1 · Home · 10 s · 60 credits
Start picture: HOME. End picture: HOME.
Camera: completely still. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> he stands small on the platform, looking up at the black hole, breathing; only his glow pulses softly, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: everything in space slowly moving; the loop's last picture equals its first. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text.
Shot 2 · The jump · 10 s · 60 credits
Start picture: HOME. End picture: SKY.
Camera: glides in behind him smoothly until he is a third of the frame tall, then follows him, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> he lowers his head toward the Earth, bends his knees, pushes off gently, floats out from the platform, then turns to drift down toward the Earth; as he passes the aurora he slowly turns his head toward it, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: the platform drifts away above; stars slide by slowly; as he enters the thin blue edge of the sky, he passes through a curtain of faint aurora. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text.
Shot 3 · Into the clouds · 12 s · 72 credits
Start picture: SKY. End picture: SNOW.
Camera: follows him straight down, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> he floats down, arms relaxed and slightly out, hair and clothes drifting slowly upward; once he slowly turns his head toward the far lightning glow, then looks down again, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: wisps drift up past the camera; inside the cloud everything turns soft white-blue, then clears; a soft glow of lightning flickers far away inside a distant cloud (small and gentle, never a flash), and he turns his head to watch it. Length: 12 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The white of the cloud named above is the only fade and the only change of color.
Shot 4 · Snow over the mountains · 10 s · 60 credits
Start picture: SNOW. End picture: FLOAT.
Camera: follows him straight down and tilts down gently to about 35 degrees, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> he floats down; once he slowly turns his head toward a passing peak, then looks down again; he slows over the last 2 seconds and comes to a float above the gates (the gates are <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>), whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: near flakes stream upward and swirl around him, catching his glow; far flakes drift; peaks pass slowly. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text.
Shot 5 · The five gates · 8 s · 48 credits
Start picture: FLOAT. End picture: FLOAT.
Camera: completely still. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> he floats above the gates with a gentle bob, hair and clothes drifting slowly (the gates are <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>), whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: light snow, the beams of light shimmering. Length: 8 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text.
Shot 6 · Into Lookup (ice): A, leaving Home · 10 s · 60 credits
Start picture: FLOAT. End picture: LIGHT-LOOKUP.
Camera: follows him straight down into the gate, looking down about 35 degrees, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> he sinks into the ice-blue gate, slowly; the stone rim of the gate <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>> passes around him and the camera, and the gate’s light climbs his body from feet to head, until soft ice-blue light fills the frame, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: snow drifts, the beams shimmer, then the gate’s light. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color.
Shot 7 · Into Lookup (ice): B, arriving in Lookup · 10 s · 60 credits
Start picture: LIGHT-LOOKUP. End picture: VIEW-ICE.
Camera: follows him down out of the gate, and over the last 2 seconds settles into the view of the end picture, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> the soft light thins; he comes out of the gate floating under the ice ceiling and floats down onto the frosted floor; the gate he comes out of is <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone, with thin gold lines set into the stone, about 7 meters across, floating about 9 meters above his spot and filled with soft ice-blue light; over the last 2 seconds he slows and touches down as softly as a feather, toes first, knees bending softly, then straightens up, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: snow turns into sparkling ice crystals in the aurora light. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color.
Shot 8 · Into Grading (forest): A, leaving Lookup · 10 s · 60 credits
Start picture: VIEW-ICE. End picture: LIGHT-GRADING.
Camera: starts on the room’s start view, rises and tilts down to about 35 degrees, then follows him into the gate, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> he glides over the silver-green gate in the ice floor and sinks into it: he turns to face the exit gate, lifts gently off the floor, glides forward until he is over it, then sinks slowly into it; the stone rim of the gate <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>> passes around him and the camera, and the gate’s light climbs his body from feet to head, until soft silver-green light fills the frame, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: snow drifts, mist rolls along the floor, then the gate’s light. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color.
Shot 9 · Into Grading (forest): B, arriving in Grading · 10 s · 60 credits
Start picture: LIGHT-GRADING. End picture: VIEW-FOREST.
Camera: follows him down out of the gate, and over the last 2 seconds settles into the view of the end picture, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> the soft light thins; he comes out of the gate floating in the open sky above the clearing, with the moon and the giant trees around him, and lands softly; the gate he comes out of is <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone, with thin gold lines set into the stone, about 7 meters across, floating about 9 meters above his spot and filled with soft silver-green light; over the last 2 seconds he slows and touches down as softly as a feather, toes first, knees bending softly, then straightens up, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: a light rain: drops drift past him through the leaves, catching his glow; it eases as he lands. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color.
Shot 10 · Into Population (desert): A, leaving Grading · 10 s · 60 credits
Start picture: VIEW-FOREST. End picture: LIGHT-POPULATION.
Camera: starts on the room’s start view, rises and tilts down to about 35 degrees, then follows him into the gate, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> into the indigo gate full of stars: he turns to face the exit gate, lifts gently off the floor, glides forward until he is over it, then sinks slowly into it; the stone rim of the gate <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>> passes around him and the camera, and the gate’s light climbs his body from feet to head, until soft indigo light fills the frame, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: fireflies drift and blink, mist moves through the moonbeams, then the gate’s light. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color. The fireflies named above are the only creatures.
Shot 11 · Into Population (desert): B, arriving in Population · 10 s · 60 credits
Start picture: LIGHT-POPULATION. End picture: VIEW-DESERT.
Camera: follows him down out of the gate, and over the last 2 seconds settles into the view of the end picture, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> the soft light thins; he comes out of the gate floating in the starry sky above a dune crest, and down onto it; the gate he comes out of is <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone, with thin gold lines set into the stone, about 7 meters across, floating about 9 meters above his spot and filled with soft indigo light; over the last 2 seconds he slows and touches down as softly as a feather, toes first, knees bending softly, then straightens up, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: stars all around him, a shooting star; a breeze lifts a little sand as he lands. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color.
Shot 12 · Into Support (cave): A, leaving Population · 10 s · 60 credits
Start picture: VIEW-DESERT. End picture: LIGHT-SUPPORT.
Camera: starts on the room’s start view, rises and tilts down to about 35 degrees, then follows him into the gate, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> into the violet gate in the sand: he turns to face the exit gate, lifts gently off the floor, glides forward until he is over it, then sinks slowly into it; the stone rim of the gate <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>> passes around him and the camera, and the gate’s light climbs his body from feet to head, until soft violet light fills the frame, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: fine sand blows off the dune crests in thin wisps, then the gate’s light. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color.
Shot 13 · Into Support (cave): B, arriving in Support · 10 s · 60 credits
Start picture: LIGHT-SUPPORT. End picture: VIEW-CAVE.
Camera: follows him down out of the gate, and over the last 2 seconds settles into the view of the end picture, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> the soft light thins; he comes out of the gate floating under the glowing ceiling, with the light-waterfall in view, and down onto the moss; the gate he comes out of is <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone, with thin gold lines set into the stone, about 7 meters across, floating about 9 meters above his spot and filled with soft violet light; over the last 2 seconds he slows and touches down as softly as a feather, toes first, knees bending softly, then straightens up, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: glowing spores and butterflies drift around him. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color. The butterflies named above are the only creatures.
Shot 14 · Into Locations (volcano): A, leaving Support · 10 s · 60 credits
Start picture: VIEW-CAVE. End picture: LIGHT-LOCATIONS.
Camera: starts on the room’s start view, rises and tilts down to about 35 degrees, then follows him into the gate, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> into the orange gate in the moss: he turns to face the exit gate, lifts gently off the floor, glides forward until he is over it, then sinks slowly into it; the stone rim of the gate <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>> passes around him and the camera, and the gate’s light climbs his body from feet to head, until soft orange light fills the frame, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: spores float, glowing butterflies flutter, then the gate’s light. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color. The butterflies named above are the only creatures.
Shot 15 · Into Locations (volcano): B, arriving in Locations · 10 s · 60 credits
Start picture: LIGHT-LOCATIONS. End picture: VIEW-VOLCANO.
Camera: follows him down out of the gate, and over the last 2 seconds settles into the view of the end picture, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> the soft light thins; he comes out of the gate floating under the red ceiling, with the lava rivers far around, and down onto the black rock; the gate he comes out of is <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>>: a wide circular ring of dark weathered stone, with thin gold lines set into the stone, about 7 meters across, floating about 9 meters above his spot and filled with soft orange light; over the last 2 seconds he slows and touches down as softly as a feather, toes first, knees bending softly, then straightens up, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: embers and ash drift up past him; heat haze ripples. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color.
Shot 16 · The loop: A, leaving Locations · 10 s · 60 credits
Start picture: VIEW-VOLCANO. End picture: LIGHT-HOME.
Camera: starts on the room’s start view, rises and tilts down to about 35 degrees, then follows him into the gate, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> into the gate of soft warm white light in the volcano floor: he turns to face the exit gate, lifts gently off the floor, glides forward until he is over it, then sinks slowly into it; the stone rim of the gate <<<51ff0121-52f1-41f2-b20e-b3843c9efe4f>>> passes around him and the camera, and the gate’s light climbs his body from feet to head, until soft warm white light fills the frame, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: embers rise, smoke drifts, heat haze ripples, then the light rises slowly, never brighter than 70% white. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color.
Shot 17 · The loop: B, arriving back in space · 10 s · 60 credits
Start picture: LIGHT-HOME. End picture: HOME.
Camera: follows him down out of the gate from behind and a little above, at the same distance; after he lands it pulls back smoothly and comes to rest with him small on the platform. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> the soft light thins and stars show through it; he comes down through a soft white gate above the platform, slows over 2 seconds and lands softly on it, toes first, knees bending softly, then straightens up and lifts his head to look up at the black hole; the gate above him melts away, whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: the light fades into stars. Length: 10 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text. The soft light named above is the only fade and the only change of color.
Shot 18 · Lookup flight · 6 s · 36 credits
Start picture: GALAXY. End picture: SLAB.
Camera: follows him forward, following behind and a little above him at the same distance. Him: <<<42cd8d55-4bb6-4596-8b39-36f606568a34>>> he flies forward, calm, then slows as the slab ahead of him grows to fill the frame (the slab is <<<af14bad4-ae49-4104-b4cc-f78cec5ad647>>>), whole body in view, the same look as in the start picture, moving in calm slow motion. What passes him: stars drift past him; the galaxy's arms stay far. Length: 6 seconds. The last frame must be identical to the end picture. No cuts, no fades, no flashes, no spins. Do not change his shape, the gates, the rocks, the colors or the layout. No other people or creatures, no text.
Step 4: the other start and end pictures (44 credits)
SKY
A real photograph taken at the edge of space at night, looking down about 20 degrees: the Earth’s huge curved horizon with a thin blue glow, a curtain of faint green-violet aurora hanging in the thin air, stars above, and a sea of towering moonlit clouds far below. Nothing close to the camera. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Shot on an ARRI Alexa movie camera with a 28mm lens. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
SNOW
A real photograph taken in the air just below a ceiling of night clouds, looking down about 20 degrees: snow falling over dark snowy mountain peaks, a high snowy plateau far below among them. Nothing close to the camera. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Shot on an ARRI Alexa movie camera with a 28mm lens. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
GALAXY
A real photograph taken inside a gold-and-blue spiral galaxy, looking forward: stars all around, the galaxy’s arms far away, and far ahead one small glowing slab <<<af14bad4-ae49-4104-b4cc-f78cec5ad647>>>: a PAK grading slab matching my own slab design (from my reference picture): a thick, clear, polished acrylic case shaped exactly like the approved slab sheet (cut corners and fine inner frame lines). It is completely empty inside: no card, no label and no sticker. Crisp reflections and a thin line of warm gold light along its edges. Natural light, real textures, no people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Shot on an ARRI Alexa movie camera with a 28mm lens. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
SLAB
A real photograph of one slab <<<af14bad4-ae49-4104-b4cc-f78cec5ad647>>> filling the frame, floating in a soft gold light inside a gold-and-blue galaxy: a PAK grading slab matching my own slab design (from my reference picture): a thick, clear, polished acrylic case shaped exactly like the approved slab sheet (cut corners and fine inner frame lines). It is completely empty inside: no card, no label and no sticker. Crisp reflections and a thin line of warm gold light along its edges. The light is soft and warm, never white. No people, no figures, no creatures, no text. A real photograph, like a still from a big-budget movie. Not a 3D render, not CGI, not an illustration, not a video game. Shot on an ARRI Alexa movie camera with a 28mm lens. Real textures, natural light and shadow, soft atmospheric haze, slight film grain, true-to-life color. No text, no letters, no numbers, no logos, no watermark, no border.
Step 4: living loops and tall phone versions
- A living loop is cut from a room’s own approved picture (the lava falls, the waterfall, the aurora, the light-waterfall), then made with Kling 3.0 in 4K with the same picture as start and end, 5 seconds: 30 credits each. One or two per room, only if they stay smooth on phones. Their prompt uses the shot recipe with “Camera: completely still” and no figure.
- Tall phone versions: every shot again at 9:16 from tall start and end pictures (1,056 credits), and tall versions of SPACE, GATES, SKY, SNOW, GALAXY and SLAB (66 credits). The rooms’ tall start views are free: they are frames of the same live rooms.